I love this very much! Over the past years, I’ve come to compare our life experiences to Super Mario on the PSP, explaining to my kids and close friends that we’re all moving through different experiential worlds and challenges, trying to level up and gain extra energy (in the form of pentacle-pentagrams—coincidence?). The "game over" moments in life, much like The Tower card in Tarot, represent radical changes and new beginnings—chances to start fresh, to try again, and to grow. These shifts happen FOR us, not TO us, inviting us to learn from experience and master the game.
And once you realize you’re not only a character on a screen but also the one holding the joystick, everything begins to change. When you go even further and realize you’re not only Mario running wild on a pixelated screen, or just the character with the joystick, but that you can actually get up and reprogram the game—creating new worlds—then magic truly begins to unfold throughout your life. That’s how I see it—even though I still run wild at times, just like Mario over the screen, forgetting that I actually have it all in my hands.
Each character, each world, resonates with a different archetype and a different stage of inner alchemy. The Poet’s pipe may modulate, switching from Mario’s innocence to Doom’s darkness, from Duke’s defiance to Lara’s curiosity. Through these worlds, we play out facets of ourselves, exploring the balance between light and shadow, chaos and order, innocence and wisdom.
Ok now we’re starting to rev up…the thing I referred to building IS in fact a video game…sort of. Is it a game? Is it not? The point is that gamifying this kind of entry into the conscious abyss is required to not only formalize/objectify these otherwise abstract notions but also has allowed me to build simulations that afford exploration and growth…at the very least. Later today I will post the dimensional definitions and architecture I used to build it (using a 3D game engine). The basic principles are very much as you have laid out - I simply developed specific modules and simulations at each dimensional layer as well as devising scalable constructs for building what ultimately results in a Reality Generation Engine (RGE). With an RGE, as you say, the possibilities are truly limited only by our capacity to hold a reality (or multiple) to form. For example, my most recent outcome is what I call the Human Experience Genome Sequencer (HEGS), and allows a user to build an axiom in 7D, with rules/heuristics to be made available in the 6D layer which I call the Reality Definition Space (RDS). The user can then use the Narrative Design simulator to generate the narratives they want to explore/share in the 5D conscious layer. Etc… I hope you are ready!!
I love this very much! Over the past years, I’ve come to compare our life experiences to Super Mario on the PSP, explaining to my kids and close friends that we’re all moving through different experiential worlds and challenges, trying to level up and gain extra energy (in the form of pentacle-pentagrams—coincidence?). The "game over" moments in life, much like The Tower card in Tarot, represent radical changes and new beginnings—chances to start fresh, to try again, and to grow. These shifts happen FOR us, not TO us, inviting us to learn from experience and master the game.
And once you realize you’re not only a character on a screen but also the one holding the joystick, everything begins to change. When you go even further and realize you’re not only Mario running wild on a pixelated screen, or just the character with the joystick, but that you can actually get up and reprogram the game—creating new worlds—then magic truly begins to unfold throughout your life. That’s how I see it—even though I still run wild at times, just like Mario over the screen, forgetting that I actually have it all in my hands.
Each character, each world, resonates with a different archetype and a different stage of inner alchemy. The Poet’s pipe may modulate, switching from Mario’s innocence to Doom’s darkness, from Duke’s defiance to Lara’s curiosity. Through these worlds, we play out facets of ourselves, exploring the balance between light and shadow, chaos and order, innocence and wisdom.
It's all snakes and ladders 🙏
https://open.substack.com/pub/sinatana/p/brilliant-script?r=zickz&utm_medium=ios
Thanks for this. Some Christian mysticism brought into the gnostic system and the modern script <3
Ok now we’re starting to rev up…the thing I referred to building IS in fact a video game…sort of. Is it a game? Is it not? The point is that gamifying this kind of entry into the conscious abyss is required to not only formalize/objectify these otherwise abstract notions but also has allowed me to build simulations that afford exploration and growth…at the very least. Later today I will post the dimensional definitions and architecture I used to build it (using a 3D game engine). The basic principles are very much as you have laid out - I simply developed specific modules and simulations at each dimensional layer as well as devising scalable constructs for building what ultimately results in a Reality Generation Engine (RGE). With an RGE, as you say, the possibilities are truly limited only by our capacity to hold a reality (or multiple) to form. For example, my most recent outcome is what I call the Human Experience Genome Sequencer (HEGS), and allows a user to build an axiom in 7D, with rules/heuristics to be made available in the 6D layer which I call the Reality Definition Space (RDS). The user can then use the Narrative Design simulator to generate the narratives they want to explore/share in the 5D conscious layer. Etc… I hope you are ready!!
Once we get passed limiting beliefs (Wernicke traps) we can write the songs the whole world sings :)
Bring it brother 😉